Agents X Monsters
Devlog
- September 10, 2020 by Eyon#2D, #Unity, #Action, #casual, #black and whiteHere are some of the sprites I use in the game. It costs less ressource in Unity to put this kind of assets in one file. The software offers the possibility to regroup all our assets into one file, th... Continue reading
- September 08, 2020 by Eyon#Singleplayer, #Short, #2D, #Unity, #chessBuild 3.4.f1 I noticed the game looked okay on pc but really bad on mobile. Buttons and labels were all over the place. Origin of the problem: I made the game to be playable only in 736x667 somethin... Continue reading
- September 02, 2020 by Eyon#2D, #Solo, #Black&White, #Strategy, #MobileWe have lights in the game! It's a first for me to include lights in a 2D game so it is a bit rough but I'm learning =]. It really adds to the atmosphere I find. Currently working on 2 new levels =]... Continue reading
- May 23, 2020 by Eyon#handdrawn, #browser, #mobile, #startegy, #blackandwhiteHey! In Build 3.2 you will find: All characters emit a sound when they fight All characters emit a sound when they die Bug fixed (you will not notice it but it's good that it's fixed) A little fix wi... Continue reading
- May 17, 2020 by Eyon#mobile, #new, #strategy, #drawing, #soloLittle update to add a "death" screens when you fail the mission and a "success screen" when you clear the level. I wanted to add more sound effect too, but I ran into some issues, so it'll be for lat... Continue reading
- May 12, 2020 by Eyon#2D, #action, #BlackandWhite, #strategy, #browserBuild 3.0 is a big one! Adding a visual effect when damages are taken Imrpoving the design of one of the monster 2 new death animations All monsters have a dead state The tutorial is shorter The wordi... Continue reading
- May 03, 2020 by Eyon#action, #strategy, #blackandwihe, #mobile, #funFor the build 2.2 we have: A new way of displaying the characteristics of enemies New icons New typo 2 new levels A new type of enemy: the SpearMan Next to come: better graphics... Continue reading
- April 27, 2020 by Eyon#2D, #strategy, #mobile, #browser, #playWhat to expect in build 2.1f1: - After the character died and before the restart we could see the camera move strangely. It is fixed - The preview of each level is way shorter, we don't have to scroll... Continue reading
- April 22, 2020 by Eyon#strategy, #2D, #art, #dungeon, #simulatorYeaah Big update here, I improved all 3 levels. I saw that level 1 and 3 had level design issues, and from the feedbacks I got that the levels were too long. Improved level 1: it is now more challengi... Continue reading
- April 15, 2020 by Eyon#action, #strategy, #browser, #2D, #UnityBuild 2.0 is up! I worked on: - The UI design; new components - The menu where we can select the equipment of our character. It now displays the character's stats in real time. - The design of all 3... Continue reading
- April 09, 2020 by Eyon#simulator, #strategy, #browser, #mobile, #actionHello, so I noticed a major Bug in the game. The Agent can be equipped with two objects out of three. When we select two of them, the third one is disabled. What I didn't know is that it was possible... Continue reading
- April 02, 2020 by Eyon#unity, #strategy, #browser, #build, #artI had a problem with a scene of the game. On android the definition was amazing, HD, but on WebGL it was just a clump of big pixels. Disgusting. So I changed this scene. The general experience should... Continue reading
- March 31, 2020 by Eyon#mobile, #strategy, #browser, #2D, #ShortYeaah After months of preparation, the demo of Agents x Monsters is available. It is a mobile strategy game playable in the browser... Continue reading