Changing the way we experience the game
Metal&Bones » Devlog
In the game the player can choose to avoid a fight by jumping above enemy soldiers. After some tests it appears that most people never fight, and just jump until the end of the levels.
To fix that, in the next build I'll make it not possible to jump over enemies. In the same time I'll redesign the levels to make sure they offer several paths.
Metal&Bones
Action game/Platformer based on physics !
Status | In development |
Author | Eyon |
Genre | Action |
Tags | 2D, Beat 'em up, Colorful, Physics, Retro, Sprites |
Languages | English |
More posts
- Build 3.8 Scenario improvementsDec 23, 2019
- Metal&Bones 3.7.2Nov 24, 2019
- Build 3.7.f2 is up !Nov 09, 2019
- Bug Fix on collisionsNov 08, 2019
- Metal & Bones build 3.7Nov 04, 2019
- Bug fix and improvementsApr 22, 2019
- Metal&Bones fix 3.6.1Mar 31, 2019
- Full rework of the experience for the build 3.6!Mar 14, 2019
- Metal&Bones build 3.5.1Dec 25, 2018
- Sometimes you just need more flowersDec 04, 2018
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